The 7 percent unemployment rate accompanied a gain of 203,000 jobs
A Needham & Co. report estimates that most cable TV channels would vanish if consumers could—as they say they'd prefer—spend $30 monthly on 15 to 20 channels
Democrats have a lock on the dozen largest cities in the U.S.
It lets customers go off the grid when utilities charge their highest rates and provides a backup during outages
The settlement ends an eight-year legal fight waged by African American brokers
Jeff Bezos's plan to deliver packages via unmanned aerial drones is crazy—which means you shouldn't bet against him
After selling out 5,000 designer Starbucks cards in six minutes last year, Starbucks is offering a mere 1,000 of them at noon on Friday
Northwestern's Kellogg School of Management reclaims the top stop after a two-year absence
Immigrant entrepreneurs and companies with intellectual property are more likely to hire
By Arik Hesseldahl
The cost to make an iPod, Xbox, and other electronics has big bottom-line implications at Apple, Microsoft, and their peers. Some companies are willing to swallow losses on some gadgets—for instance, gaming consoles—in hopes that they'll make up the difference, and then some, on sales of related gear, such as video game software. Other companies, including Apple, are able to sell many products for a healthy profit from the get-go.
Market research company iSuppli takes it upon itself to tear down popular gadgets to find out the price of the component parts and the vendors supplying those ingredients. A rundown of several recent iSuppli teardowns follows—each slide lists the product, maker, release date, retail price on the release date, and iSuppli's estimate of the cost of materials.