Beleaguered brewers want Germany's 500-year-old beer purity law, the Reinheitsgebot, included on UNESCO's World Heritage List
With JC Penney's same-store sales up and e-commerce growing, investors worry that the company is sacrificing unit profit for volume
The president calls income inequality "the defining challenge of our time" and links it to decreased social mobility
The simple idea that changed the way people communicate: What if you could get your work e-mail while not at work?
Walter Friedman's Fortune Tellers chronicles the careers of America's first economic forecasters
Amazon is eager to dispatch drones bearing small retail orders, but it's not even clear if any penalties might apply to property owners who shoot down pilotless aircraft flying over their land
It's releasing its new Turbo Fast series in batches around the holidays, when kids do their most viewing
Northwestern's Kellogg School of Management reclaims the top stop after a two-year absence
Author Laurel Delaney discusses the opportunities and risks for small businesses in a "born global" market of 2.4 billion online consumers
By Arik Hesseldahl
The cost to make an iPod, Xbox, and other electronics has big bottom-line implications at Apple, Microsoft, and their peers. Some companies are willing to swallow losses on some gadgets—for instance, gaming consoles—in hopes that they'll make up the difference, and then some, on sales of related gear, such as video game software. Other companies, including Apple, are able to sell many products for a healthy profit from the get-go.
Market research company iSuppli takes it upon itself to tear down popular gadgets to find out the price of the component parts and the vendors supplying those ingredients. A rundown of several recent iSuppli teardowns follows—each slide lists the product, maker, release date, retail price on the release date, and iSuppli's estimate of the cost of materials.