What are the potential long-term economic and business effects of the massive protests sweeping Hong Kong?
Both the NFL and its adversaries pointed to the low number of blacked-out games as a reason the FCC should rule in their favor in a dispute over a regulation giving the league the power to punish fans for staying home
The U.S. has precisely the kind of robust infrastructure missing in West African countries struggling to contain the outbreak
Microsoft has given in to critics and brought back the traditional start menu that consumers will recognize from Windows 7
Gross’s success also coincided with one of the best times in history to be a bond investor
Inspired by sculptor Richard Serra, a New Jersey management consultant makes equipment that doesn't dictate how kids play
There are already kimchi and yogurt doughnuts available abroad, but Dunkin' Donuts' top chef sees fermentation coming to the U.S. menu in sandwiches
Not every undergrad can afford to volunteer in Guatemala over the summer. Does recruiting global citizens diminish diversity at the bank?
Governor Jerry Brown vetoes a union-backed California bill to give franchisees more rights in fights with corporate partners
Already common on movie Web sites, games in which the whole experience is an advertisement can also be big. Think America's Army, made to find recruits for the U.S. Army, or the Burger King games on Xbox 360. Cool Spot back in the early 1990s was an early example made for 7UP. Players accepted that this game was a giant ad for 7UP—the main character was the big red dot from its logo! The advertiser helps fund the game while your reputation as a developer, publisher, or designer determines how much cash you can ask for. Another common way to make extra money from a game is to re-dress it for an advertiser and build a custom version. That's why you see so many clones of popular games like Bejeweled. (For an example, see Bewitched, made for Sony Pictures by Blitz Agency.)