Bondholder Kenneth Dart, after staying quiet, says he wants full payment—just like Paul Singer
Does SodaStream's turn toward branding itself as a sparkling water vendor—and its dismal financial performance—suggest that it's seeking a different future?
A federal judge in New York refuses to exterminate an asbestos union's inflatable rat, saying "Scabby the Rat" is covered by the First Amendment
In October, more than two customers joined T-Mobile from a competitor for every customer that left it
Dominique Strauss-Kahn acquired a 20 percent stake in a Luxembourg finance firm last year, but quit his chairmanship on Oct. 20. His ex-partner Thierry Leyne died on Oct. 23
Ministry of Supply’s Aviator jacket combines the structure of a tailored garment with the functionality of a windbreaker
Marvel isn't keeping quiet about its movie plans now that DC has publicized its long slate of superhero vehicles
The schools are spending $52,000 to mail 100,000 apology letters to Montana voters
This year's must-have Silicon Valley office accessory: a $199 bear costume
Hall of Electrical History Foundation/CORBIS; Steve Miller/The Star-Ledger/Corbis
With cash scarce, Charles Darrow, an out-of-work engineer, designed a game in which players compete for massive riches and total domination of a city’s real estate. But he probably never imagined his creation, Monopoly, would become the bestselling board game of all time. Darrow’s concept wasn’t entirely original. It may have been borrowed from The Landlord’s Game, patented in 1924 by Elizabeth Magie, which also featured property ownership, rent, and railroad lines. Darrow gave his version a robber- baron patina, named properties after the streets of Atlantic City, and won his own patent in 1935. Darrow first tried to sell Parker Brothers on his idea, but it rejected the game, claiming it had 52 design errors. Undeterred, Darrow sold 5,000 handmade sets in a Philadelphia department store. Parker Brothers promptly changed its mind.